The global video game market grew to $178 billion in 2024, with forecasts suggesting it could grow to over $198B by 2027.1
AI and mixed reality headsets are likely to transform gameplay, representing a generational leap in how games are built and played.
Cloud gaming and mobile games are expected to supplant hardware and consoles as the gaming industry’s main growth drivers, lowering barriers and expanding reach.
1New Zoo. (2025, March 6). Global games market outlook: Key growth drivers and challenges for 2025-2027.
Key Information |
The Global X Video Games & Esports ETF (HERO) seeks to provide investment results that correspond generally to the price and yield performance, before fees and expenses, of the Solactive Video Games & Esports Index.
Trading Details |
Distributions |
Taxes |
NAV | Daily Change | |||
Market Price | Daily Change |
Fund NAV | Market Price | Index | |
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Options Details |
Net Assets (%) | Ticker | Name | SEDOL | Shares Held | Market Value |
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Exposure |
ETF Characteristics |
ETF Risk Stats |
* The financial statements include the Fund’s disclosures required by Items 7 through 11 of Form N-CSR, which includes the financial statements, financial highlights, and other important information when applicable.
** The financial statements include the Fund’s disclosures required by Items 7 through 11 of Form N-CSR, which includes the financial statements, financial highlights, and other important information when applicable.
Return on Equity | 12.90% | |
Weighted Avg. Market Cap | 22,522 M | |
2024 | 2025 | |
Price-to-earnings | 24.50 | 18.11 |
Price-to-book value | 2.45 | 2.24 |
NAV | $29.05 | Daily Change | $0.15 | 0.52% |
Market Price | $29.16 | Daily Change | $0.17 | 0.59% |
VERSUS | BETA |
---|---|
S&P 500 | 0.97 |
NASDAQ-100 | 0.76 |
MSCI EAFE | 0.95 |
MSCI Emg. Mkts | 1.02 |
Standard Deviation | 22.00% |
Sector | Weight (%) | |
---|---|---|
Communication Services | 94.1 | |
Information Technology | 5.3 | |
Consumer Discretionary | 0.7 |
Net Assets (%) | Ticker | Name | SEDOL | Market Price ($) | Shares Held | Market Value ($) |
---|---|---|---|---|---|---|
7.47 | 9766 JP | KONAMI GROUP CORPORATION | 6496681 | 132.99 | 79,732 | 10,603,172.97 |
6.75 | 7974 JP | NINTENDO CO LTD | 6639550 | 79.76 | 120,186 | 9,585,616.02 |
6.33 | TTWO | TAKE-TWO INTERAC | 2122117 | 237.50 | 37,876 | 8,995,550.00 |
6.20 | RBLX | ROBLOX CORP -CLASS A | BMWBC20 | 81.71 | 107,829 | 8,810,707.59 |
6.04 | NTES | NETEASE INC-ADR | 2606440 | 120.99 | 70,873 | 8,574,924.27 |
5.76 | 9684 JP | SQUARE ENIX HD | 6309262 | 60.69 | 134,782 | 8,179,313.71 |
5.33 | EA | ELECTRONIC ARTS INC | 2310194 | 151.92 | 49,802 | 7,565,919.84 |
5.12 | 9697 JP | CAPCOM CO LTD | 6173694 | 28.83 | 252,373 | 7,276,247.11 |
4.77 | 3659 JP | NEXON CO LTD | B63QM77 | 17.61 | 384,780 | 6,777,866.50 |
4.34 | 259960 KS | KRAFTON INC | BMBP900 | 272.60 | 22,609 | 6,163,211.94 |
Holdings are subject to change. "Cash" denotes U.S. dollars.
Fund NAV | Market Price | Index | |
---|---|---|---|
1 Year | 22.46% | 21.83% | 22.98% |
3 Years | 0.61% | 0.48% | 1.02% |
5 Years | 9.69% | 9.46% | 10.20% |
Since Inception | 10.72% | 10.56% | 11.21% |
Performance is shown on a total return basis (i.e., with gross income reinvested, where applicable). Cumulative return is the aggregate amount that an investment has gained or lost over time. Annualized return is the average return gained or lost by an investment each year over a given time period.
The performance data quoted represents past performance. Past performance does not guarantee future results. The investment return and principal value of an investment will fluctuate so that an investor's shares, when sold or redeemed, may be worth more or less than their original cost and current performance may be lower or higher than the performance quoted. High short-term performance, when observed, is unusual and investors should not expect such performance to be repeated.