Why Video Games & Esports? Why HERO?
The gaming industry has been steadily recovering, fueled by strong consumer spending, sustained engagement, and rising profitability among leading companies.
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SEI Investments Distribution Co. (1 Freedom Valley Drive, Oaks, PA, 19456) is the distributor for the Global X Funds.
Check the background of SIDCO and Global X's Registered Representatives on FINRA's BrokerCheck.
Video Games & Esports ETF
SHLD seeks to invest in companies positioned to benefit from the increased adoption of defense technology, including those building cybersecurity systems, leveraging artificial intelligence and big data, and developing advanced military systems and hardware such as robotics, fuel systems, and aircraft for defense applications.
AIQ seeks to invest in companies that stand to benefit from the further development and use of artificial intelligence in their products and services, as well as those providing the hardware that facilitates AI for big data analysis, spanning the AI ecosystem from developers to enablers.
DTCR seeks to invest in companies that own, operate, or develop data centers and cellular towers, as well as those that manufacture the servers and hardware powering these facilities, offering targeted exposure to the digital infrastructure underpinning the AI economy.
HERO can complement technology allocations by delivering targeted exposure to video games and esports companies, rather than offering investments into larger media or technology conglomerates where gaming exposure is often diluted. This concentrated approach can help fill a gap in broad equity allocations, capturing potential structural growth drivers such as AI-enabled game development, Gaming-as-a-Service models, and the resurgence of key Asian markets.
The global video game market grew to $178 billion in 2024, with forecasts suggesting it could grow to over $198B by 2027.1
AI and mixed reality headsets are likely to transform gameplay, representing a generational leap in how games are built and played.
Cloud gaming and mobile games are expected to supplant hardware and consoles as the gaming industry’s main growth drivers, lowering barriers and expanding reach.
1New Zoo. (2025, March 6). Global games market outlook: Key growth drivers and challenges for 2025-2027.
The financial statements include the Fund's disclosures required by Items 7 through 11 of Form N-CSR, which includes the financial statements, financial highlights, and other important information when applicable.
The financial statements include the Fund's disclosures required by Items 7 through 11 of Form N-CSR, which includes the financial statements, financial highlights, and other important information when applicable.
As of Oct 21, 2026
Net Assets (%) | Ticker | Name | SEDOL | Market Price ($) | Shares Held | Market Value ($) |
|---|---|---|---|---|---|---|
| 7.90% | 9766 JP | KONAMI GROUP CORPORATION | 6496681 | $160.24 | 31,127 | $4,987,841 |
| 7.03% | 7974 JP | NINTENDO CO LTD | 6639550 | $55.12 | 80,502 | $4,437,399 |
| 6.10% | U |
Holdings are subject to change. "Cash" denotes U.S. dollars.
Overall rating out of 43 Communications funds, based on risk-adjusted returns as of Sep 30, 2026.
Oct 21, 2026
30-Day SEC Yield
0.04%
Distribution Frequency
Semi-Annually
Record Date | Payable Date | Amount | |
|---|---|---|---|
| Dec 30, 2026 | Dec 30, 2026 | Jan 7, 2027 | - |
| Jun 29, 2026 | Jun 29, 2026 | Jul 7, 2026 | $0.13 |
Metric | 1 Year | 3 Year | 5 Year | Since Inception |
|---|---|---|---|---|
Fund NAV | -19.37% | +14.48% | +0.07% | +9.73% |
Market Price | -19.51% | +14.31% | +0.10% | +9.65% |
Index | -19.14% | +14.92% | +0.45% | +10.19% |
As of Oct 21, 2026
As of Oct 21, 2026
As of Oct 21, 2026
What is Premium/Discount Chart?
How can the Fund trade at a premium/discount to its NAV?
What causes these time discrepancies?
As of Oct 21, 2026
As of Sep 30, 2026
| Sector | Weight (%) |
|---|---|
Communication Services | 84.22% |
Information Technology | 12.20% |
Consumer Discretionary | 3.58% |
| Sector | Weight (%) |
|---|---|
Communication Services | 84.22% |
Information Technology | 12.20% |
Consumer Discretionary | 3.58% |
| Industry | Weight (%) |
|---|
Source: AltaVista Research, LLC
All Sector, Industry, Commodity and Geographic breakdowns, where provided, are based on equity positions held by the ETF and exclude cash, currencies, and other holdings.
As of Sep 30, 2026
The Global X Video Games & Esports ETF (HERO) seeks to invest in companies that develop or publish video games, facilitate the streaming and distribution of video gaming or esports content, own and operate within competitive esports leagues, or produce hardware used in video games and esports, including augmented and virtual reality.
The Global X Video Games & Esports ETF (HERO) seeks to provide investment results that correspond generally to the price and yield performance, before fees and expenses, of the Solactive Video Games & Esports Index.
The Index is designed to track the performance of companies that have business operations in the field of video games and esports. Only companies deriving at least 50% of their revenue from video games and esports-related activities are eligible, spanning four sub-themes: companies that develop or publish video games, facilitate the streaming or distribution of video gaming and/or esports content, operate or own competitive esports leagues and/or teams, or produce hardware used in video games and esports, including augmented and virtual reality. The Index includes the top 40-50 qualifying companies.
Highlights
As of Oct 21, 2026
As of Oct 21, 2026
| UNITY SOFTWARE INC |
| BLFDXH8 |
| $41.21 |
| 93,476 |
| $3,852,146 |
| 5.82% | 9697 JP | CAPCOM CO LTD | 6173694 | $28.53 | 128,946 | $3,679,045 |
| 5.82% | RBLX | ROBLOX CORP -CLASS A | BMWBC20 | $52.55 | 69,907 | $3,673,613 |
| 5.37% | 3659 JP | NEXON CO LTD | B63QM77 | $17.69 | 191,868 | $3,394,900 |
| 5.37% | NTES | NETEASE INC-ADR | 2606440 | $122.98 | 27,598 | $3,394,002 |
| 5.21% | 9684 JP | SQUARE ENIX HOLDINGS CO LTD | 6309262 | $19.02 | 173,022 | $3,290,707 |
| 4.99% | TTWO | TAKE-TWO INTERACTIVE SOFTWRE | 2122117 | $206.16 | 15,302 | $3,154,660 |
| 4.88% | 3293 TT | INTERNATIONAL GAMES SYSTEM C | 6744807 | $24.11 | 127,800 | $3,081,417 |
The Premium/Discount chart demonstrates the difference between the daily market price of shares of the Fund and the Fund's net asset value (NAV). The vertical axis of the chart shows the premium or discount of the daily market price as a percentage of the NAV. The horizontal axis shows each trading day in the time period, and each data point in the chart represents the Premium/Discount on that day. The data presented in the chart and table above represent past performance and cannot be used to predict future results.
The primary explanation is that timing discrepancies can arise between the NAV and the trading price of the Fund. Since shares of the Fund trade on the open market, prices are affected by the constant flow of information received by investors, corporations and financial institutions. Depending on how this changing information affects investor sentiment, shares of the Fund may deviate slightly from the value of the Fund's underlying assets. The NAV of the Fund is only calculated once a day (normally at 4:00 p.m. eastern time). As a result, shareholders may pay more than NAV when they buy Fund shares and receive less than NAV when they sell those shares, because shares are purchased and sold at current market prices. However, due to the creation and redemption process that is unique to ETFs, market makers are able to minimize these deviations from NAV by taking advantage of arbitrage opportunities.
Close of Trading Times. Although both the NAV and the daily market price of the Fund are generally calculated based on prices at the closing time of the exchange (generally 4:00 p.m. eastern time), slight differences in this timing may cause discrepancies.
Time of Last Trade. Trading of Global X funds generally takes place during normal trading hours (9:30 a.m. to 4:00 p.m. eastern time). However, it is important to note that the last trade - from which the closing price is determined - may not occur at exactly 4:00 p.m. eastern time. Therefore, changing market sentiment during the time difference may cause the NAV to deviate from the closing price.
International Holdings. The premiums and discounts for funds with significant holdings in international markets may be less accurate due to the different closing times of various international markets. Because the Funds trade during U.S. market hours while the underlying securities may not, the time lapse between the markets can result in differences between the NAV and the trading price.
Media & Entertainment | 83.74% |
|---|---|
Software & Services | 11.44% |
Consumer Durables & Apparel | 3.69% |
Technology Hardware & Equipment | 1.13% |
| Country | Weight (%) |
|---|---|
Japan | 37.03% |
United States | 18.28% |
China | 14.99% |
South Korea | 11.36% |
Taiwan | 5.21% |
Poland | 4.76% |
Sweden | 3.56% |
Hong Kong | 2.67% |
France | 1.94% |
Israel | 0.21% |
As of Oct 21, 2026
Source: AltaVista Research, LLC